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+/* |
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+ * Author: Pawel Jablonski |
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+ * E-mail: pj@xirx.net |
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+ * WWW: xirx.net |
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+ * GIT: git.xirx.net |
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+ * |
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+ * License: You can use this code however you like |
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+ * but leave information about the original author. |
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+ * Code is free for non-commercial and commercial use. |
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+ */ |
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+ |
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+#include <stm32f0xx.h> |
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+#include <stm32f0xx_hal.h> |
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+#include <stm32f0xx_hal_gpio.h> |
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+#include <stm32f0xx_hal_rcc.h> |
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+#include <system_stm32f0xx.h> |
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+ |
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+#include "type.h" |
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+#include "led.h" |
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+ |
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+#include "keyboard.h" |
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+ |
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+#define KEYBOARD_COLUMN_QUANTITY 15 //!< Quantity of key columns of keyboard |
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+#define KEYBOARD_ROW_QUANTITY 5 //!< Quantity of key rows of keyboard |
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+ |
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+#define KEYBOARD_STATUS_RETRY 5 //!< How many times read status of all keys |
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+#define KEYBOARD_STATUS_MIN 4 //!< How many statuses must be high to count a key as clicked |
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+ |
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+#define KEYBOARD_BUFFER_SIZE 16 //!< Global input buffer size |
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+#define KEYBOARD_LOCAL_BUFFER_SIZE 8 //!< Local input buffer size for the read function |
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+ |
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+#define KEYBOARD_KEY_ESC 0x1b //!< Escape key code |
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+#define KEYBOARD_KEY_BACKSPACE 0x08 //!< Backspace key code |
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+#define KEYBOARD_KEY_TAB 0x09 //!< Tab key code |
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+#define KEYBOARD_KEY_ENTER 0x0d //!< Enter key code |
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+#define KEYBOARD_KEY_DELETE 0x7f //!< Delete key code |
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+#define KEYBOARD_KEY_UP 0x11 //!< Up arrow key code |
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+#define KEYBOARD_KEY_DOWN 0x12 //!< Down arrow key code |
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+#define KEYBOARD_KEY_LEFT 0x13 //!< Left arrow key code |
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+#define KEYBOARD_KEY_RIGHT 0x14 //!< Right arrow key code |
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+ |
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+#define KEYBOARD_CTRL_MASK 0x80 //!< Mask used to check if the control key is pressed too |
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+#define KEYBOARD_CTRL_MIN_CODE 0x20 //!< Minimum key code where the control mask can be set |
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+ |
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+#define KEYBOARD_POS_SHIFT_LEFT_COLUMN 14 //!< Left shift key column position in the key statuses matrix |
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+#define KEYBOARD_POS_SHIFT_LEFT_ROW 1 //!< Left shift key row position in the key statuses matrix |
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+#define KEYBOARD_POS_SHIFT_RIGHT_COLUMN 3 //!< Right shift key column position in the key statuses matrix |
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+#define KEYBOARD_POS_SHIFT_RIGHT_ROW 1 //!< Right shift key row position in the key statuses matrix |
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+#define KEYBOARD_POS_CAPSLOCK_COLUMN 14 //!< Capslock key column position in the key statuses matrix |
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+#define KEYBOARD_POS_CAPSLOCK_ROW 2 //!< Capslock key row position in the key statuses matrix |
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+#define KEYBOARD_POS_CTRL_COLUMN 14 //!< Control key column position in the key statuses matrix |
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+#define KEYBOARD_POS_CTRL_ROW 0 //!< Control key row position in the key statuses matrix |
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+ |
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+//! Keyboard matrix with data for every key for down and upper case |
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+static const unsigned char keyCode[2][KEYBOARD_ROW_QUANTITY][KEYBOARD_COLUMN_QUANTITY] = {
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+ {
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+ { 0x00, KEYBOARD_KEY_RIGHT, KEYBOARD_KEY_DOWN, KEYBOARD_KEY_LEFT, 0x00, 0x00, 0x00, 0x00, 0x00, ' ', 0x00, 0x00, 0x00, 0x00, 0xff },
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+ { 0x00, KEYBOARD_KEY_DELETE, KEYBOARD_KEY_UP, 0xff, '/', '.', ',', 'm', 'n', 'b', 'v', 'c', 'x', 'z', 0xff },
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+ { 0x00, KEYBOARD_KEY_ENTER, 0x00, '\'', ';', 'l', 'k', 'j', 'h', 'g', 'f', 'd', 's', 'a', 0xff },
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+ { 0x00, '\\', ']', '[', 'p', 'o', 'i', 'u', 'y', 't', 'r', 'e', 'w', 'q', KEYBOARD_KEY_TAB },
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+ { KEYBOARD_KEY_BACKSPACE, '`', '+', '-', '0', '9', '8', '7', '6', '5', '4', '3', '2', '1', KEYBOARD_KEY_ESC }
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+ }, |
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+ {
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+ { 0x00, KEYBOARD_KEY_RIGHT, KEYBOARD_KEY_DOWN, KEYBOARD_KEY_LEFT, 0x00, 0x00, 0x00, 0x00, 0x00, ' ', 0x00, 0x00, 0x00, 0x00, 0xff },
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+ { 0x00, KEYBOARD_KEY_DELETE, KEYBOARD_KEY_UP, 0xff, '?', '>', '<', 'M', 'N', 'B', 'V', 'C', 'X', 'Z', 0xff },
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+ { 0x00, KEYBOARD_KEY_ENTER, 0x00, '"', ':', 'L', 'K', 'J', 'H', 'G', 'F', 'D', 'S', 'A', 0xff },
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+ { 0x00, '|', '}', '{', 'P', 'O', 'I', 'U', 'Y', 'T', 'R', 'E', 'W', 'Q', KEYBOARD_KEY_TAB },
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+ { KEYBOARD_KEY_BACKSPACE, '~', '+', '_', ')', '(', '*', '&', '^', '%', '$', '#', '@', '!', KEYBOARD_KEY_ESC },
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+ } |
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+}; |
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+ |
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+static bool keyLastStatus[KEYBOARD_ROW_QUANTITY][KEYBOARD_COLUMN_QUANTITY]; //!< Last key statuses matrix |
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+static bool capslock = 0; //!< Capslock key status |
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+ |
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+static unsigned char buffer[KEYBOARD_BUFFER_SIZE]; //!< Circular keyboard input buffer |
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+static volatile unsigned int bufferStart = 0; //!< Data start position |
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+static volatile unsigned int bufferEnd = 0; //!< Data end position |
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+ |
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+//! Init keyboard and set up the pin outs and inputs |
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+void keyboardInit(void) |
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+{
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+ GPIO_InitTypeDef gpioInit = {0};
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+ |
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+ __HAL_RCC_GPIOC_CLK_ENABLE(); |
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+ |
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+ gpioInit.Pin = (GPIO_PIN_10 | GPIO_PIN_11 | GPIO_PIN_12); |
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+ gpioInit.Mode = GPIO_MODE_OUTPUT_PP; |
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+ gpioInit.Pull = GPIO_NOPULL; |
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+ gpioInit.Speed = GPIO_SPEED_FREQ_HIGH; |
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+ |
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+ HAL_GPIO_Init(GPIOC, &gpioInit); |
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+ HAL_GPIO_WritePin(GPIOC, GPIO_PIN_10, GPIO_PIN_RESET); |
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+ HAL_GPIO_WritePin(GPIOC, GPIO_PIN_11, GPIO_PIN_RESET); |
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+ HAL_GPIO_WritePin(GPIOC, GPIO_PIN_12, GPIO_PIN_RESET); |
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+ |
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+ __HAL_RCC_GPIOA_CLK_ENABLE(); |
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+ |
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+ gpioInit.Pin = (GPIO_PIN_0 | GPIO_PIN_1 | GPIO_PIN_2 | GPIO_PIN_3); |
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+ gpioInit.Mode = GPIO_MODE_OUTPUT_PP; |
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+ gpioInit.Pull = GPIO_NOPULL; |
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+ gpioInit.Speed = GPIO_SPEED_FREQ_HIGH; |
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+ |
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+ HAL_GPIO_Init(GPIOA, &gpioInit); |
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+ HAL_GPIO_WritePin(GPIOA, GPIO_PIN_0, GPIO_PIN_RESET); |
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+ HAL_GPIO_WritePin(GPIOA, GPIO_PIN_1, GPIO_PIN_RESET); |
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+ HAL_GPIO_WritePin(GPIOA, GPIO_PIN_2, GPIO_PIN_RESET); |
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+ HAL_GPIO_WritePin(GPIOA, GPIO_PIN_3, GPIO_PIN_RESET); |
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+ |
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+ __HAL_RCC_GPIOD_CLK_ENABLE(); |
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+ |
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+ gpioInit.Pin = GPIO_PIN_2; |
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+ gpioInit.Mode = GPIO_MODE_INPUT; |
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+ gpioInit.Pull = GPIO_PULLDOWN; |
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+ gpioInit.Speed = GPIO_SPEED_FREQ_HIGH; |
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+ |
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+ HAL_GPIO_Init(GPIOD, &gpioInit); |
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+ |
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+ for(int i = 0; i < KEYBOARD_ROW_QUANTITY; i++) |
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+ {
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+ for(int j = 0; j < KEYBOARD_COLUMN_QUANTITY; j++) |
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+ {
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+ keyLastStatus[i][j] = FALSE; |
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+ } |
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+ } |
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+} |
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+ |
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+//! Process the keyboard fire event. It reads current keyboard status and adds new data to the input buffer. |
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+void keyboardFire(void) |
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+{
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+ static unsigned char keyStatus[KEYBOARD_ROW_QUANTITY][KEYBOARD_COLUMN_QUANTITY]; |
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+ |
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+ bool shift = FALSE; |
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+ bool ctrl = FALSE; |
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+ |
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+ unsigned char localBuffer[KEYBOARD_LOCAL_BUFFER_SIZE]; |
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+ unsigned char localBufferEnd = 0; |
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+ |
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+ for(int i = 0; i < KEYBOARD_ROW_QUANTITY; i++) |
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+ {
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+ for(int j = 0; j < KEYBOARD_COLUMN_QUANTITY; j++) |
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+ {
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+ keyStatus[i][j] = 0; |
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+ } |
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+ } |
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+ |
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+ for(int retry = 0; retry < KEYBOARD_STATUS_RETRY; retry++) |
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+ {
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+ for(int i = 0; i < KEYBOARD_ROW_QUANTITY; i++) |
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+ {
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+ HAL_GPIO_WritePin(GPIOC, GPIO_PIN_10, ((i & 0x01) ? GPIO_PIN_SET : GPIO_PIN_RESET)); |
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+ HAL_GPIO_WritePin(GPIOC, GPIO_PIN_11, ((i & 0x02) ? GPIO_PIN_SET : GPIO_PIN_RESET)); |
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+ HAL_GPIO_WritePin(GPIOC, GPIO_PIN_12, ((i & 0x04) ? GPIO_PIN_SET : GPIO_PIN_RESET)); |
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+ |
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+ for(int j = 0; j < KEYBOARD_COLUMN_QUANTITY; j++) |
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+ {
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+ HAL_GPIO_WritePin(GPIOA, GPIO_PIN_0, ((j & 0x01) ? GPIO_PIN_SET : GPIO_PIN_RESET)); |
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+ HAL_GPIO_WritePin(GPIOA, GPIO_PIN_1, ((j & 0x02) ? GPIO_PIN_SET : GPIO_PIN_RESET)); |
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+ HAL_GPIO_WritePin(GPIOA, GPIO_PIN_2, ((j & 0x04) ? GPIO_PIN_SET : GPIO_PIN_RESET)); |
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+ HAL_GPIO_WritePin(GPIOA, GPIO_PIN_3, ((j & 0x08) ? GPIO_PIN_SET : GPIO_PIN_RESET)); |
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+ |
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+ // wait |
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+ {
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+ volatile int w = 15; |
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+ while(w--); |
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+ } |
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+ |
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+ if(HAL_GPIO_ReadPin(GPIOD, GPIO_PIN_2) == GPIO_PIN_SET) |
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+ {
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+ keyStatus[i][j]++; |
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+ } |
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+ } |
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+ } |
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+ } |
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+ |
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+ if(keyStatus[KEYBOARD_POS_SHIFT_LEFT_ROW][KEYBOARD_POS_SHIFT_LEFT_COLUMN] >= KEYBOARD_STATUS_MIN) |
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+ {
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+ shift = TRUE; |
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+ } |
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+ else if(keyStatus[KEYBOARD_POS_SHIFT_RIGHT_ROW][KEYBOARD_POS_SHIFT_RIGHT_COLUMN] >= KEYBOARD_STATUS_MIN) |
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+ {
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+ shift = TRUE; |
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+ } |
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+ |
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+ if(keyStatus[KEYBOARD_POS_CAPSLOCK_ROW][KEYBOARD_POS_CAPSLOCK_COLUMN] >= KEYBOARD_STATUS_MIN) |
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+ {
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+ if(!(keyLastStatus[KEYBOARD_POS_CAPSLOCK_ROW][KEYBOARD_POS_CAPSLOCK_COLUMN])) |
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+ {
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+ if(capslock) |
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+ {
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+ ledSetCapslock(FALSE); |
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+ capslock = FALSE; |
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+ } |
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+ else |
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+ {
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+ ledSetCapslock(TRUE); |
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+ capslock = TRUE; |
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+ } |
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+ |
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+ keyLastStatus[KEYBOARD_POS_CAPSLOCK_ROW][KEYBOARD_POS_CAPSLOCK_COLUMN] = TRUE; |
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+ } |
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+ } |
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+ else |
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+ {
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+ keyLastStatus[KEYBOARD_POS_CAPSLOCK_ROW][KEYBOARD_POS_CAPSLOCK_COLUMN] = FALSE; |
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+ } |
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+ |
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+ if(keyStatus[KEYBOARD_POS_CTRL_ROW][KEYBOARD_POS_CTRL_COLUMN] >= KEYBOARD_STATUS_MIN) |
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+ {
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+ ctrl = TRUE; |
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+ } |
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+ |
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+ for(int i = 0; i < KEYBOARD_ROW_QUANTITY; i++) |
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+ {
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+ for(int j = 0; j < KEYBOARD_COLUMN_QUANTITY; j++) |
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+ {
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+ if((keyCode[0][i][j] > 0x00) && (keyCode[0][i][j] < 0xff)) |
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+ {
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+ if(keyStatus[i][j] >= KEYBOARD_STATUS_MIN) |
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+ {
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+ if(!(keyLastStatus[i][j])) |
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+ {
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+ unsigned char key; |
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+ |
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+ if(((!capslock) && shift) || (capslock && (!shift))) |
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+ {
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+ key = keyCode[1][i][j]; |
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+ } |
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+ else |
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+ {
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+ key = keyCode[0][i][j]; |
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+ } |
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+ |
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+ if(ctrl && (key >= KEYBOARD_CTRL_MIN_CODE)) |
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+ {
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+ key |= KEYBOARD_CTRL_MASK; |
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+ } |
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+ |
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+ if(localBufferEnd < KEYBOARD_LOCAL_BUFFER_SIZE) |
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+ {
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+ localBuffer[localBufferEnd] = key; |
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+ |
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+ localBufferEnd++; |
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+ } |
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+ |
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+ keyLastStatus[i][j] = TRUE; |
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+ } |
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+ } |
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+ else |
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+ {
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+ keyLastStatus[i][j] = FALSE; |
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+ } |
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+ } |
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+ } |
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+ } |
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+ |
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+ for(int i = 0; i < localBufferEnd; i++) |
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+ {
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+ __disable_irq(); |
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+ {
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+ if(bufferStart == ((bufferEnd + 1) % KEYBOARD_BUFFER_SIZE)) |
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+ {
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+ __enable_irq(); |
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+ break; |
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+ } |
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+ |
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+ buffer[bufferEnd] = localBuffer[i]; |
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+ bufferEnd = ((bufferEnd + 1) % KEYBOARD_BUFFER_SIZE); |
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+ } |
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+ __enable_irq(); |
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+ } |
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+} |
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+ |
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+/** |
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+ * Read a next char from input buffer |
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+ * |
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+ * @return Next char from the input buffer |
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+ */ |
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+unsigned char keyboardGetKey(void) |
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+{
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+ __disable_irq(); |
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+ if(bufferStart == bufferEnd) |
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+ {
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+ __enable_irq(); |
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+ return(0x00); |
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+ } |
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+ else |
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+ {
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+ unsigned int first = bufferStart; |
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+ |
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+ bufferStart = ((first + 1) % KEYBOARD_BUFFER_SIZE); |
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+ |
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+ unsigned char val = buffer[first]; |
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+ |
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+ __enable_irq(); |
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+ return(val); |
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+ } |
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+} |
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+ |
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+/** |
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+ * Check if is a new data in the input buffer |
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+ * |
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+ * @return Status of waiting data in the input buffer |
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+ */ |
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+bool keyboardIsData(void) |
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+{
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+ __disable_irq(); |
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+ if(bufferStart == bufferEnd) |
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+ {
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+ __enable_irq(); |
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+ return(FALSE); |
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+ } |
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+ else |
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+ {
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+ __enable_irq(); |
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+ return(TRUE); |
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+ } |
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+} |